Welcome
I'm Liam Robinson, a developer with a decade of experience working with a variety of different languages, frameworks, and technologies.
This is my web portfolio.
Professional Work
These are projects I have worked on in my time working professionally as a C++ Developer at SoundChalk and as a Unity Developer at West Pier Studio.
SST - OLS Apps
Produced by West Pier Studio for Simpson Strong-Tie, the Outdoor Living Solutions family of applications provide tools for deck, pergola and fence planning.
Data Pack System
Created while I was working at SoundChalk for use in internal projects; Data Pack System is a high-performance, header-only C++ serialization library.
Personal Projects
These are projects I have worked on in my own spare time, or as part of my coursework while studying my Games Progamming BSc and MSc at Goldsmiths.
This Website
This website right here. The one you're on right now!
Sacrifices Must Be Made
Sacrifices Must Be Made is a Unity game about fighting for survival as a cultist in an endless tournament of the damned.
Shader Experiments
Shader Experiments is the result of me playing around with writing my own water shaders in Unity.
Go Fetchie!
Go Fetchie! is a game about solving puzzles with the help of a robot dog. Built in Unreal Engine 4 with C++ and Blueprints.
Games Dev Examples
Games Dev Examples is a small project designed to teach the basics of games development in Unity via C# code snippets, example scenes, and teaching materials.
3D Assets
A series of 3D assets modelled, textured, and animated using Maya, ArmorPaint, and Blender as part of my masters degree coursework.